Stratview Research has recently published a report on the Cloud Gaming Market. This strategically evaluated report provides a detailed overview that presents today’s market scenario and future possibilities, as well as market intelligence and information, for a 5-year period from 2022 to 2027.
Cloud Gaming Market is segmented by Streaming Type (Video Streaming and File Streaming), by Device Type (PC & Laptops, Smartphones, Smart TVs, and Gaming Consoles), by Genre Type (Puzzles & Social Games, Adventure & Sports, and Arcade), by Gamer Type (Casual Gamers and Hardcore Gamers), and by Region (North America [The USA and Rest of North America], Europe [Germany, France, The UK, and Others], Asia-Pacific [China, Japan, India, South East Asia (SEA), and Rest of Asia-Pacific], and Rest of the World [Latin America, Middle East, and Others]).
Cloud Gaming Market Analysis:
Stratview Research’s report discusses the segment-wise current market condition. Also, it offers an estimation of future growth opportunities. As per the estimation, the Cloud Gaming Market is estimated to grow from USD 1.43 billion in 2021 to USD 10.5 billion by 2027 at an impressive CAGR of 29.1% during the forecast period.
Some of the companies drive the market growth:
- Sony Corporation
- Nvidia Corporation
- Microsoft Corporation
- Amazon Inc.
- Ubitus K.K.
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By Genre Type
The market is segmented as puzzles & social games, adventure & sports, and arcade. Among these genre types, puzzles & social games are the most widely played category on cloud gaming platforms, as players choose to play these games with their friends in order to socialise with them, implying that the market for puzzles & social games is rising. In addition, comprehending the game takes less time in this category. Moreover, the puzzles & social games held more than 38% market share in 2021.
Asia-Pacific held more than 35% market share in 2021 and is expected to remain the largest market for cloud gaming over the forecast period. In addition, the region is likely to witness healthy market growth in the coming years. Japan, India, and South-east Asia are the preferred destinations of gaming companies to expand in Asia. The leading player of the market, Sony Corporation is having expansion plans in the region.
This report offers high-quality insights and is the outcome of a detailed research methodology comprising extensive secondary research, rigorous primary interviews with industry stakeholders, and validation and triangulation with Stratview Research’s internal database and statistical tools.
More than 1,000 authenticated secondary sources, such as company annual reports, fact books, press releases, journals, investor presentations, white papers, patents, and articles have been leveraged to gather the data.
We conducted more than 10 detailed primary interviews with the market players across the value chain in all four regions and with industry experts to obtain both qualitative and quantitative insights.
|Cloud Gaming Market Highlights|
|Market Size in 2027||USD 10.5 Billion|
|Market Size in 2021||USD 1.43 Billion|
|Market Growth (2022-2028)||29.1% CAGR|
|Key Players||Sony Corporation, Nvidia Corporation, Microsoft Corporation, Amazon Inc. and Ubitus K.K.|
|Dominant Region||Asia-Pacific is estimated to be the dominating region in the market during the forecast period.|
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